Call of Cthulhu: Dark Corners of The Earth
is one of my favourite games and I love it to bits. It’s tense, dark, truly and deeply frightening and possessed of the same permeating sense of atmosphere and macabre fiction as the HP Lovecraft novels it is based on. Created by Bethsoft, it really is great and there’s one chase sequence in particular that I’m sure was a major inspiration for Mirror’s Edge
But, Call of Cthulhu
is one of the worst games I’ve ever played. It’s frustrating and unrelenting, too difficult even at the best of times, with an inspirational chase-sequence that’s harder than Superman’s right hook and a story that both jumps the shark and leaves you hanging unresolvedly around.
The basic premise for the game is typical Lovecraftian horror, with players cast as a 1930s private eye who travels to Innsmouth to investigate a missing person. What at first seems to be a small American town drenched in depression and perpetual thunder, soon becomes something a lot more fearsome, with murders and dark sacrifices slowly coming to light.